Special Cards
Special cards have global effects that can affect specific cards or the game itself. They can be purchased as permanent or temporary (self-destruct after 3 rounds).
Rarity determines the price of the card:
Rarity | Price | Temporary Price |
---|---|---|
Common | 1000 | 300 |
Uncommon | 1750 | 600 |
Rare | 3500 | 1200 |
Epic | 5000 | 1700 |
Legendary | 7000 | 2300 |
List of Special cards
NAME | CARD | EFFECT | RARITY |
---|---|---|---|
Multiplied Hearts | ![]() | Adds +2 multi for every played Heart suited card | Common |
Multiplied Clubs | ![]() | Adds +2 multi for every played Clubs suited card | Common |
Multiplied Diamonds | ![]() | Adds +2 multi for every played Diamonds suited card | Common |
Multiplied Spades | ![]() | Adds +2 multi for every played Spades suited card | Common |
Pair Booster | ![]() | Level up PAIR hand by 4 levels | Common |
Two Pair Booster | ![]() | Level up TWO PAIR hand by 4 levels | Common |
Straight Booster | ![]() | Level up STRAIGHT hand by 4 levels | Uncommon |
Flush Booster | ![]() | Level up FLUSH hand by 4 levels | Uncommon |
Joker Booster | ![]() | All played Jokers scores double points and double multi | Epic |
Figures Booster | ![]() | All played FIGURES cards scores +50 points | Rare |
Multiplied Aces | ![]() | Adds +5 multi for every played Ace card | Uncommon |
Love is in the air | ![]() | All played cards are considered Heart suited | Rare |
The hand thief | ![]() | Adds +1 hands and +1 discards to the round | Rare |
Extra help | ![]() | Increase hand size by 2 | Epic |
Lucky 7 | ![]() | All 7s scores +77 points | Rare |
Neon bonus | ![]() | All Neon cards scores +20 points. Neon plays are leveled up by 2 extra levels. | Rare |
Deadline | ![]() | When playing your last hand, increase the play level 10 times | Rare |
Initial advantage | ![]() | The first played hand scores +100 points and +10 multi | Rare |
Lucky hand | ![]() | Adds +50 cash for every Diamond suited card played | Uncommon |
Discard mastery | ![]() | Adds +10 multi if you have no discards left | Uncommon |
Second chance | ![]() | When you lose, this card gets destroyed but you can continue playing | Epic |
Blackjack | ![]() | Hit exactly 21 points with your played cards to gain +21 multi | Common |
Efficient Play | ![]() | Earn +10 multi and +50 points when playing 3 or fewer cards | Rare |
Special Sacrifice | ![]() | Gain +1 multi (stacking) for every special card sold | Epic |
Rage Breaker | ![]() | Gain +2 multi (stacking) for each Rage defeated | Rare |
Joker's drop | ![]() | Get 500 cash every time you discard a Joker | Uncommon |
Extra drops | ![]() | Adds 2 discards | Rare |
Extra draws | ![]() | Adds 2 plays | Rare |
Scaling factor | ![]() | Upgrade all your hands by 2 levels | Rare |
Full House Booster | ![]() | Level up Full House hand by 4 levels | Rare |
Three of a Kind Booster | ![]() | Level up Three of a Kind hand by 4 levels | Uncommon |
Four of a Kind Booster | ![]() | Level up Four of a Kind hand by 4 levels | Rare |
Five of a Kind Booster | ![]() | Level up Five of a Kind hand by 4 levels | Uncommon |
Dice of Hearts | ![]() | Rolls a number between -2 and 6 to add to the multi for each played Hearts suited card | Uncommon |
Dice of Clubs | ![]() | Rolls a number between -2 and 6 to add to the multi for each played Clubs suited card | Uncommon |
Dice of Diamonds | ![]() | Rolls a number between -2 and 6 to add to the multi for each played Diamonds suited card | Uncommon |
Dice of Spades | ![]() | Rolls a number between -2 and 6 to add to the multi for each played Spades suited card | Uncommon |
Special Multiplier | ![]() | Gain +3 multi for each active special card | Uncommon |
Deck Collector | ![]() | Earn +1 point for every card in your deck | Uncommon |
Burning Rewards | ![]() | Gain +15 points (stacking) for each card burned. | Epic |
Slot Saver | ![]() | Earn +100 points for each unlocked but empty card slot | Common |
High Rollers | ![]() | 1 in 2 chance to gain +1 multi (stacking) for each High Card. | Epic |
Spade Trio | ![]() | If hand contains at least 3 Spade cards, gain +100 points and +3 multi | Uncommon |
Twos Matter | ![]() | Gain +30 points for every 2 held in your hand | Common |
Quad Multiplier | ![]() | +4 multi for every 4 held in your hand | Epic |
Jackpot | ![]() | Gain +30 points for every Jack held in your hand | Uncommon |
King's Faith | ![]() | Kings played have 1 in 2 chance to give 100 cash; held Kings have 1 in 4 chance to score 100 points | Uncommon |
Arithmomania | ![]() | If sum of played cards is even: +7 multi. If odd: +100 points | Uncommon |
Black and Red | ![]() | Hearts and Diamonds: double points. Clubs and Spades: +1 multi | Epic |
Rising Ladder | ![]() | +10 cumulative points for every straight played. | Epic |
Wildcard Booster | ![]() | Each Wildcard grants +100 points | Uncommon |
Rainbow | ![]() | Gain +200 points and +5 multi if play includes all four suits | Epic |
Queens Fortune | ![]() | Scoring Queens have 1 in 2 chance to give +150 cash | Uncommon |