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Special Cards

Special cards are persistent run effects that reshape scoring, economy, hand quality, or round rules.

Tiers and Shop Values

TIERNAMESHOP VALUE
CCommon1000
BRare1750
AEpic3500
SLegendary5000
SSMythic7000

Special Card IDs

Most current special cards use the 1SSCC format:

  • First digit 1: special card namespace
  • Digits SS: season or collection number
  • Digits CC: card number inside that season or collection

Examples:

  • 10101: Season 1, card 01
  • 10214: Season 2, card 14
  • 19903: GG collection, card 03

Base Pool

These are the main non-seasonal specials currently active in the classic mod.

IDNAMETIEREFFECT
10000Multiplied HeartsCAdds +2 multi for every played Heart suited card.
10001Multiplied ClubsCAdds +2 multi for every played Clubs suited card.
10002Multiplied DiamondsCAdds +2 multi for every played Diamonds suited card.
10003Multiplied SpadesCAdds +2 multi for every played Spades suited card.
10004Pair BoosterCLevel up the Pair hand by 6 levels.
10005Two Pair BoosterCLevel up the Two Pair hand by 5 levels.
10006Straight BoosterBLevel up the Straight hand by 4 levels.
10007Flush BoosterBLevel up the Flush hand by 4 levels.
10010Joker BoosterSAll played Jokers score double points and double multi.
10012Figures BoosterAAll played figure cards score +50 points.
10013Multiplied AcesBAdds +5 multi for every played Ace card.
10014Love is in the airAAll played cards are considered Heart suited.
10015The hand thiefAAdds +1 hand and +1 discard to the round.
10016Extra helpSIncrease hand size by 2.
10017Lucky 7AAll 7s score +77 points.
10018Neon bonusBAll neon cards score +20 points and neon plays gain 2 extra levels.
10019DeadlineSOn your last hand, increase the played hand level 10 times.
10020Initial advantageAThe first played hand scores +100 points and +10 multi.
10021Lucky handCAdds +50 cash for every Diamond suited card played.
10022Discard masteryBAdds +10 multi if you have no discards left.
10023Second chanceSWhen you lose, this card is destroyed and you continue the run.
10036Joker's dropCGet +500 cash every time you discard a Joker.
10037Extra dropsAAdds 2 discards.
10038Extra drawsAAdds 2 plays.
10039Scaling factorBUpgrade all your hands by 2 levels.
10043Full House BoosterBLevel up the Full House hand by 4 levels.
10044Three of a Kind BoosterBLevel up the Three of a Kind hand by 4 levels.
10045Four of a Kind BoosterALevel up the Four of a Kind hand by 3 levels.
10046Five of a Kind BoosterALevel up the Five of a Kind hand by 3 levels.
10047Dice of HeartsBRolls a number between -2 and 6 to add to the multi for each played Heart suited card.
10048Dice of ClubsBRolls a number between -2 and 6 to add to the multi for each played Clubs suited card.
10049Dice of DiamondsBRolls a number between -2 and 6 to add to the multi for each played Diamonds suited card.
10050Dice of SpadesBRolls a number between -2 and 6 to add to the multi for each played Spades suited card.
10051Special MultiplierAAdds +3 multi for each active special card.
10056Slot SaverAEarn +100 points for each unlocked but empty card slot.
10060Spade TrioBIf your hand contains at least 3 Spades, add +100 points and +3 multi.
10061Twos MatterCAdds +30 points for every 2 held in your hand.
10064Quad MultiplierAAdds +4 multi for every 4 held in your hand.
10065JackpotBAdds +30 points for every Jack held in your hand.
10068King's FaithBKings played can grant cash; Kings held can grant points.
10069ArithmomaniaBIf the sum of played cards is even, add +7 multi; if odd, add +100 points.
10070Black and RedAHearts and Diamonds score double points; Clubs and Spades add +1 multi.
10072Rising LadderSGain +10 stacking points for every Straight played.
10074Wildcard BoosterBEach Wildcard grants +100 points.
10077RedsBAdd +10 multi if all scoring cards are Hearts or Diamonds, with at least one of each.
10078BlacksBAdd +10 multi if all scoring cards are Spades or Clubs, with at least one of each.
10079RainbowAAdds +200 points and +5 multi if the play includes all four suits.
10080Queens FortuneBEach scoring Queen has a 50% chance to grant +150 cash.
10084High Card BoosterCAdds +60 points and +3 multi when you play a High Card hand.

Season 1 Specials

IDNAMETIEREFFECT
10101Faded PosterCStarts at +100 points and loses 10 points per play until it reaches 10.
10102Tamer of ChancesCSwap one discard for one play.
10103BlackjackCIf card values sum under 21, add +21 points; if exactly 21, add +21 multi.
10104Point JugglerCDiscarded cards give their value x10 points.
10105Deck CollectorCEarn +1 point for every card in your deck.
10106Circle of FortuneBRandomly pays out points or cash, with a special result on 0.
10107Hestia BlessingABurned cards accumulate their points and burned Jokers accumulate multi.
10108Suit RouletteBChoose a random suit each play and add +5 multi for each played card of that suit.
10109Hanged JokerBJokers in your play can stack permanent +10 point gains.
10110Special SacrificeAGain +1 stacking multi for every special card sold.
10111High RollerBEach High Card played has a 50% chance to gain +1 stacking multi.
10112Efficient PlayAEarn +10 multi and +50 points when playing 3 or fewer cards.
10113Rage BreakerSGain +3 stacking multi for each Rage defeated.
10114Burning RewardsSGain +15 stacking points for each card burned from your deck.

Season 2 Specials

IDNAMETIEREFFECT
10201RelativityCConverts your played Straight into a high Straight: 10, J, Q, K, A.
10202Cash CatalystCAdds +1 multi for every 1000 cash you have.
10203LifeflameCAdds +15 points for each remaining play and discard.
10204ImpermanenceBGrants +5 hand size, decreasing by 1 each round until it reaches 0.
10205Cash LoopBAdds +50% cash rewards after completing each level.
10206Accidental ValueCEach played card not belonging to the hand adds +25 points and +1 multi.
10207DualityBAdds +300 points if you play 2 or fewer cards.
10208Neon DoctrineBPlayed cards have a 30% chance to become neon cards.
10209MinimalismAGains +5 stacking points each time you play 3 or fewer cards.
10210Neon SynergyAIf 50% or more of the played cards are neon, all played cards become neon.
10211ProvidenceAShop items have a 15% chance to be free.
10212Efficient HunterAReduces the required round score by 25%.
10213Residual ChargeSAccumulates 10% of the value of each power-up played.
10214Undying DrawSThe first hand you discard each round is leveled up.

Season 3 Specials

IDNAMETIEREFFECT
10301Wild DeucesCAll 2s are considered wildcards.
10302Midas HandCIf at least 50% of the played cards are Diamonds, earn +250 cash.
10303Discard ChargeCGains +2 stacking multi for each discard. Resets after you play a hand.
10304Pocket JokerCStart each round with a Joker in hand. It is not added to your deck.
10305Club KeeperBAdds +5 points for each Club card in your deck.
10306AdrenalineBAdds +50 points for each Rage card in the round.
10307Loot RushBShops offer +1 loot box, and all loot boxes cost 25% less.
10308Practice ShootBEach play or discard has a 25% chance to not be consumed.
10309AftershockAAfter each Rage, create a random temporary special card if you have an empty special slot.
10310Extreme AttachmentAGains +25 stacking points each time you repeat the same hand. Resets when you play a different hand.
10311Double DownADoubles the base points of the played hand.
10312Royal BlessingAEach Royal Flush you play levels up a random hand by 1.
10313DisposophobiaSThree of a Kind can accumulate cash, Four of a Kind points, and Five of a Kind multi, each with a 50% chance.
10314OuroborosSEach round, copies the effect of a random equipped special card.

GG Collection

IDNAMETIEREFFECT
19901Lucky CashbackC50% chance to add +150 cash when playing or discarding.
19902Resonant MultiplierBFor every card with value under 5, adds multi equal to its value.
19903Swamp RedemptionSGains between +1 and +5 stacking points each time you discard.

Active Shop Distribution

Base Specials Shop

  • C grade, 45%, cost 1000
  • B grade, 25%, cost 1750
  • A grade, 15%, cost 3500
  • S grade, 15%, cost 5000

Season Specials Shop

  • C grade, 45%, cost 1000
  • B grade, 25%, cost 1750
  • A grade, 15%, cost 3500
  • S grade, 15%, cost 5000

Legacy and Inactive Cards

Some older specials still exist in historical data but are not active in the classic mod.

  • A few cards are explicitly marked inactive, such as Easy Straight, Easy Flush, Power-up Booster, Guardian's Shield, Shortcut, and Worthless Jokers.
  • Some older cards were replaced by newer seasonal variants, including:
    • Neon Synergy -> 10210
    • Neon Doctrine -> 10208
    • Undying Draw -> 10214
    • Cash Loop -> 10205
    • Relativity -> 10201