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Special Cards

Special cards are persistent run effects that reshape scoring, economy, hand quality, or round rules.

Tiers and Shop Values​

TIERNAMESHOP VALUE
CCommon1000
BRare1750
AEpic3500
SLegendary5000
SSMythic7000

Special Card IDs​

Most current special cards use the 1SSCC format:

  • First digit 1: special card namespace
  • Digits SS: season or collection number
  • Digits CC: card number inside that season or collection

Examples:

  • 10101: Season 1, card 01
  • 10214: Season 2, card 14
  • 19903: GG collection, card 03

Base Pool​

These are the main non-seasonal specials currently active in the classic mod.

IDNAMETIEREFFECT
10000Multiplied HeartsCAdds +2 multi for every played Heart suited card.
10001Multiplied ClubsCAdds +2 multi for every played Clubs suited card.
10002Multiplied DiamondsCAdds +2 multi for every played Diamonds suited card.
10003Multiplied SpadesCAdds +2 multi for every played Spades suited card.
10004Pair BoosterCLevel up the Pair hand by 6 levels.
10005Two Pair BoosterCLevel up the Two Pair hand by 5 levels.
10006Straight BoosterBLevel up the Straight hand by 4 levels.
10007Flush BoosterBLevel up the Flush hand by 4 levels.
10010Joker BoosterSAll played Jokers score double points and double multi.
10012Figures BoosterAAll played figure cards score +50 points.
10013Multiplied AcesBAdds +5 multi for every played Ace card.
10014Love is in the airAAll played cards are considered Heart suited.
10015The hand thiefAAdds +1 hand and +1 discard to the round.
10016Extra helpSIncrease hand size by 2.
10017Lucky 7AAll 7s score +77 points.
10018Neon bonusBAll neon cards score +20 points and neon plays gain 2 extra levels.
10019DeadlineSOn your last hand, increase the played hand level 10 times.
10020Initial advantageAThe first played hand scores +100 points and +10 multi.
10021Lucky handCAdds +50 cash for every Diamond suited card played.
10022Discard masteryBAdds +10 multi if you have no discards left.
10023Second chanceSWhen you lose, this card is destroyed and you continue the run.
10036Joker's dropCGet +500 cash every time you discard a Joker.
10037Extra dropsAAdds 2 discards.
10038Extra drawsAAdds 2 plays.
10039Scaling factorBUpgrade all your hands by 2 levels.
10043Full House BoosterBLevel up the Full House hand by 4 levels.
10044Three of a Kind BoosterBLevel up the Three of a Kind hand by 4 levels.
10045Four of a Kind BoosterALevel up the Four of a Kind hand by 3 levels.
10046Five of a Kind BoosterALevel up the Five of a Kind hand by 3 levels.
10047Dice of HeartsBRolls a number between -2 and 6 to add to the multi for each played Heart suited card.
10048Dice of ClubsBRolls a number between -2 and 6 to add to the multi for each played Clubs suited card.
10049Dice of DiamondsBRolls a number between -2 and 6 to add to the multi for each played Diamonds suited card.
10050Dice of SpadesBRolls a number between -2 and 6 to add to the multi for each played Spades suited card.
10051Special MultiplierAAdds +3 multi for each active special card.
10056Slot SaverAEarn +100 points for each unlocked but empty card slot.
10060Spade TrioBIf your hand contains at least 3 Spades, add +100 points and +3 multi.
10061Twos MatterCAdds +30 points for every 2 held in your hand.
10064Quad MultiplierAAdds +4 multi for every 4 held in your hand.
10065JackpotBAdds +30 points for every Jack held in your hand.
10068King's FaithBKings played can grant cash; Kings held can grant points.
10069ArithmomaniaBIf the sum of played cards is even, add +7 multi; if odd, add +100 points.
10070Black and RedAHearts and Diamonds score double points; Clubs and Spades add +1 multi.
10072Rising LadderSGain +10 stacking points for every Straight played.
10074Wildcard BoosterBEach Wildcard grants +100 points.
10077RedsBAdd +10 multi if all scoring cards are Hearts or Diamonds, with at least one of each.
10078BlacksBAdd +10 multi if all scoring cards are Spades or Clubs, with at least one of each.
10079RainbowAAdds +200 points and +5 multi if the play includes all four suits.
10080Queens FortuneBEach scoring Queen has a 50% chance to grant +150 cash.
10084High Card BoosterCAdds +60 points and +3 multi when you play a High Card hand.

Season 1 Specials​

IDNAMETIEREFFECT
10101Faded PosterCStarts at +100 points and loses 10 points per play until it reaches 10.
10102Tamer of ChancesCSwap one discard for one play.
10103BlackjackCIf card values sum under 21, add +21 points; if exactly 21, add +21 multi.
10104Point JugglerCDiscarded cards give their value x10 points.
10105Deck CollectorCEarn +1 point for every card in your deck.
10106Circle of FortuneBRandomly pays out points or cash, with a special result on 0.
10107Hestia BlessingABurned cards accumulate their points and burned Jokers accumulate multi.
10108Suit RouletteBChoose a random suit each play and add +5 multi for each played card of that suit.
10109Hanged JokerBJokers in your play can stack permanent +10 point gains.
10110Special SacrificeAGain +1 stacking multi for every special card sold.
10111High RollerBEach High Card played has a 50% chance to gain +1 stacking multi.
10112Efficient PlayAEarn +10 multi and +50 points when playing 3 or fewer cards.
10113Rage BreakerSGain +3 stacking multi for each Rage defeated.
10114Burning RewardsSGain +15 stacking points for each card burned from your deck.

Season 2 Specials​

IDNAMETIEREFFECT
10201RelativityCConverts your played Straight into a high Straight: 10, J, Q, K, A.
10202Cash CatalystCAdds +1 multi for every 1000 cash you have.
10203LifeflameCAdds +15 points for each remaining play and discard.
10204ImpermanenceBGrants +5 hand size, decreasing by 1 each round until it reaches 0.
10205Cash LoopBAdds +50% cash rewards after completing each level.
10206Accidental ValueCEach played card not belonging to the hand adds +25 points and +1 multi.
10207DualityBAdds +300 points if you play 2 or fewer cards.
10208Neon DoctrineBPlayed cards have a 30% chance to become neon cards.
10209MinimalismAGains +5 stacking points each time you play 3 or fewer cards.
10210Neon SynergyAIf 50% or more of the played cards are neon, all played cards become neon.
10211ProvidenceAShop items have a 15% chance to be free.
10212Efficient HunterAReduces the required round score by 25%.
10213Residual ChargeSAccumulates 10% of the value of each power-up played.
10214Undying DrawSThe first hand you discard each round is leveled up.

Season 3 Specials​

IDNAMETIEREFFECT
10301Wild DeucesCAll 2s are considered wildcards.
10302Midas HandCIf at least 50% of the played cards are Diamonds, earn +250 cash.
10303Discard ChargeCGains +2 stacking multi for each discard. Resets after you play a hand.
10304Pocket JokerCStart each round with a Joker in hand. It is not added to your deck.
10305Club KeeperBAdds +5 points for each Club card in your deck.
10306AdrenalineBAdds +50 points for each Rage card in the round.
10307Loot RushBShops offer +1 loot box, and all loot boxes cost 25% less.
10308Practice ShootBEach play or discard has a 25% chance to not be consumed.
10309AftershockAAfter each Rage, create a random temporary special card if you have an empty special slot.
10310Extreme AttachmentAGains +25 stacking points each time you repeat the same hand. Resets when you play a different hand.
10311Double DownADoubles the base points of the played hand.
10312Royal BlessingAEach Royal Flush you play levels up a random hand by 1.
10313DisposophobiaSThree of a Kind can accumulate cash, Four of a Kind points, and Five of a Kind multi, each with a 50% chance.
10314OuroborosSEach round, copies the effect of a random equipped special card.

GG Collection​

IDNAMETIEREFFECT
19901Lucky CashbackC50% chance to add +150 cash when playing or discarding.
19902Resonant MultiplierBFor every card with value under 5, adds multi equal to its value.
19903Swamp RedemptionSGains between +1 and +5 stacking points each time you discard.

Active Shop Distribution​

Base Specials Shop​

  • C grade, 45%, cost 1000
  • B grade, 25%, cost 1750
  • A grade, 15%, cost 3500
  • S grade, 15%, cost 5000

Season Specials Shop​

  • C grade, 45%, cost 1000
  • B grade, 25%, cost 1750
  • A grade, 15%, cost 3500
  • S grade, 15%, cost 5000

Legacy and Inactive Cards​

Some older specials still exist in historical data but are not active in the classic mod.

  • A few cards are explicitly marked inactive, such as Easy Straight, Easy Flush, Power-up Booster, Guardian's Shield, Shortcut, and Worthless Jokers.
  • Some older cards were replaced by newer seasonal variants, including:
    • Neon Synergy -> 10210
    • Neon Doctrine -> 10208
    • Undying Draw -> 10214
    • Cash Loop -> 10205
    • Relativity -> 10201