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Rage Cards

Rage cards are temporary debuffs applied during rage encounters. Their effects only last for that round unless a specific card states otherwise.

Active Rage Cards

IDNAMEIMAGETIERDESCRIPTION
20001Broken Hearts401CHeart suited cards will not score during this round
20002Broken Clubs402CClub suited cards will not score during this round
20003Broken Diamonds403CDiamond suited cards will not score during this round
20004Broken Spades404CSpade suited cards will not score during this round
20005Broken Jokers405BJokers will not score during this round
20006Diminished Hold406AYour hand will be reduced by 2 cards during this round
20007Zero Waste407SYou have no discards during this round
20009Strategic Quartet409SYou can only play up to 4 cards during this round
20012Broken Figures412CFigures (Jack, Queen and King) will not score during this round
20016The Hand Leech416B2 hands less to play
20020Double Trouble420BYou have to make double points in this round
20021Betraying the Weak421CCards with a value of 5 or less will not score during this round
20022Locked PlaysBYou can only play one hand type in this round
20023Punched TicketSYou cannot play the same hand twice in this round
20025BuzzkillerSYour most-played hand does not count this round
20026BlackoutSTwo of your current special cards get silenced for this round

Distribution in Classic Mod

  • C tier: 45% probability, 500 reward, power cost 1
  • B tier: 25% probability, 750 reward, power cost 2
  • A tier: 20% probability, 1000 reward, power cost 3
  • S tier: 10% probability, 1500 reward, power cost 4

Special Rules

  • Locked Plays, Punched Ticket, and Blackout cannot coexist in the same rage round.
  • Blackout only appears on the Level 3 final boss rage.
  • The final boss rage always uses a larger power budget than intermediate rage nodes.