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Game Mechanics

Gameplay Overview

Players must reach a point target that increases with each round won by making poker hands.

  • Each game begins with five hands of cards and five discards per round.
  • Players select cards from their hand to form poker hands and score points.
  • Discards are available to improve hands by exchanging unwanted cards.

Game End Conditions

  • The game ends if the player fails to meet the point target before running out of hands.
  • Final scores are recorded on a leaderboard.

Effect items

  • Modifier Cards:
    • Modifier cards will go to the deck with the rest of traditional cards.
    • Modifier cards, once in hand, can be dragged and dropped to a preselected traditional card to apply the effect.
    • Players can "change" a modifier card to draw a new card without loosing discards.
  • Special Cards:
    • Special cards will activate immediately upon purchase, taking up a special card slot.
    • Players can remove a special card at any time to free up a slot.
    • To activate more special cards, players will need to unlock new special card slots in the store. (Max. is 7)
  • Power-ups:
    • Used to increase points or multi that will be added to the hand score when used.

Rage rounds

Rage rounds are special encounters where players must overcome unique challenges presented by Rage cards. These cards apply negative effects and are active for one round only. Each map includes between 2 and 5 rage rounds, with one always appearing at the end of each level. The remaining rage rounds are distributed as intermediate challenges. Every rage round is tied to a Rage node with an associated power level, which increases as the player progresses. Higher-level rage nodes result in more powerful Rage cards.

Progression and Rewards

The game features a dynamic map-based progression system. Each map is randomly generated and made up of different types of nodes. Players begin at the starting node and must navigate their way toward the final node.

Node Types

  • Normal Rounds: Standard gameplay rounds.
  • Store Nodes: Give access to the shop, where players can spend their earnings to:
    • Level up their plays.
    • Purchase new special cards, modifier cards, traditional cards, and neon cards.
    • Unlock additional slots for special cards.
    • Buy power-ups.
    • Buy loot boxes with random rewards.
    • Burn unwanted cards from their deck.
  • Rage Rounds: Special challenge rounds featuring Rage cards that apply temporary negative effects.

Each map introduces strategic choices as players choose their path through the available nodes. The layout and distribution of store and rage nodes vary per map. Progressing through a map and reaching its final node completes the current level, triggering the generation of a new map for the next one.